Dark Souls 3 goes below expectations due to frame rate lags

Dark Souls 3 goes below expectations due to frame rate lags

Giovanni Logan

Dark Souls 3 is a third-person action role-playing video game developed by From Software and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is the fourth publishment in the Dark Souls series. It has not yet released worldwide, but has been released in Japan on March 24, 2016 and is coming globally on April 12, 2016.

Just by Dark Souls 3 closely, you can see there are some significant changes to its engine mechanics, but somehow manages to keep its familiarity. The combat system has gotten more intense with a step forward to realism with having precision timing and accuracy on connecting those hits. Even though, Dark Souls has always been about challenges, you can really notice the differences.

I enjoy seeing the variety of enemies that Dark Souls 3 has to offer. The opponents are fierce and especially frightening when you have to battle against them in a small area that is darkened. The best part of that is the nostalgia from the huge boss fights in the original game, and the difficulty it takes to overcome certain parts of the game.

The game does have a few errors that can be frustrating when in the moment in the game. Some enemies can get stuck in walls on the map of the game that’ll make you question on what to do next. It also has random framerate drops that can affect the gameplay when not needed. Hopefully, the developers, from Software can possibly fix the bugs in a future update, but this should have been fixed before releasing the game.

Overall, I give this game 3 out of 5 stars because it connects to its roots and shows itself as a difficult game because that was always its goal, but it can get a little nerve wracking have to start something over because you failed a mission from the game’s mistakes.